Thursday, October 17, 2019

Mouse Progress: Retopo

For retopo I begin with decimating my mouses mesh in Zbrush, this is so that Maya can process it better. Next I out lined the areas I want to deform with loops.

 After this I went through and connected the mesh bits together and went on to do the body beginning with the legs since they'll be deforming the most, next was the tummy area then the feet themselves. I used reference Images of human hand topology and rat/mouse body topology.




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