Mondays version:
End of Tuesdays version:
I worked on refining the shapes and rhythms of the mouse looking at reference made me realize the faces silhouette looked off and made his face look too large. What really helped was grabbing the snout and pointing it down wards, also making the top lip hang over the bottom lip really made a big difference for the realism.This angle doesn't show it but he was quite a wide mouse so I narrowed him down.
After requesting feedback I was told the tail was too thick and so I check my reference and sure enough his tail was quite chunky.
Currently I have to look for a solution to the fur of our mouse because I'm not sure how much fur will impact our render times.
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