Sunday, December 8, 2019

Textures: Continuity Check v.1

Check 1

  • Terrain
    • Too Orange
    • Higher resolution needed
  • Outdoor Sand
    • SRGB
  • Dumpster
    • Top (UDIM)
  • Windmill
    • Super dark. Same colour/tone
    • Remap
  • Oil Drum
    • Yellow, chnage colour for contrast
  • Ice Box
    • Too much sand
  • All Walls
    • Coloumns, too much tecture/height
    • Less white
  • Left Wall
    • Paint Texture lower 1/5
    • Move Graffiti right 3/4
  • Bollards
    • SRGB
  • Ash Tray
    • Darker Glass
  • Floor
    • Blood streak to under skeleton
    • Sand stain infront of window
    • Less white
  • Fridge Glass
    • Darker
  • All Glass
    • Darker
  • Front Wall
    • Sand on window sill
  • Counter
    • Sand on counter infront of window
  • Fridge
    • Too Blue
  • Indoor Broken Bottles
    • Not green enough
  • Mop
    • SRGB
  • Road
    • SRGB
  • Shelf Cans
    • Rotate Randomly
  • Shelf Bottles
    • Rotate Randomly


















Check 2
  • Road
    • Not Rough enough
  • Roof
    • Red painted Concrete
  • Dumpster
    • Lighter Green
  • Oil Drum
    • Match tops and bottoms
  • Windmill
    • Lighter frame wood colour
  • Floor
    • Blood 1 tile left
  • All Glass
    • Darker




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