Sunday, December 8, 2019

Unreal Engine: Sequence and Render Tests

The whole animation is order through a sequencer. I can add cameras, actors and the animated environment. I can use this to adjust the placement of the actors and create camera cuts so the animation will play out in full. I can also use this to turn on and off various lights so some scenes are brighter but it does not affect the whole video.




Check 1

  • Mouse too shiny
  • Texture Streaming
  • Bottle Transparency
  • Scene 2 lighter
  • Whole scene renders bright
    • EXR - JPG

Check 2
  • Start of Scene 2 still dark
  • Move Camera in Scene 3-2



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